Oct 8, 2015 | Browse Past Volumes, Film, Older Media, Uncategorized, Volume 26
Abstract: In this article, I marry star studies to haptic theory in order to explore the complex meanings of space and stardom in 1970s disaster films. I use the The Poseidon Adventure [1972] as my case study, a film often cited as one best epitomising the genre. I...
Oct 7, 2015 | Browse Past Volumes, Film, Older Media, Uncategorized, Volume 26
Abstract: Claire Adams Mackinnon and her contributions to the war effort 100 years ago are largely forgotten. The product of two Canadian military families, she put aside her burgeoning film career when war broke out to train and work as a nurse before returning to...
Oct 7, 2015 | Browse by Media, Digital Media/Internet, fan culture, Film, Volume 26
Abstract: This study analyzes the aesthetic content and user-generated feedback of fan-appropriated film trailers exhibited in on the Internet. The aim of this research is to gauge participatory culture’s involvement in the transformation of promoting archival motion...
Oct 7, 2015 | Browse Past Volumes, fan culture, Film, Games, Music, Print Media, Television, Volume 26
Contents “Children should play with dead things”: transforming Frankenstein in Tim Burton’s Frankenweenie – Erin Hawley “You gave me no choice”: A queer reading of Mordred’s journey to villainy and struggle for identity in BBC’s Merlin – Joseph Brennan...
Oct 7, 2015 | Animation, fan culture, Film, Uncategorized, Volume 26
Abstract: In this paper, I explore the possibility of retelling Mary Shelley’s novel Frankenstein in a children’s media text. Like most material within the horror genre, Frankenstein is not immediately accessible to children and its key themes and tropes have...
Feb 7, 2015 | Animation, Digital Media/Internet, Film, Sound, Television, Volume 25
Abstract Eye tracking is a research tool that has great potential for advancing our understanding of how we watch movies. Questions such as how differences in the movie influences where we look and how individual differences between viewers alters what we see can be...