Nov 17, 2009 | Games, Uncategorized, Volume 16
The Massively Multiplayer Online Role Playing Game (MMORPG) World of Warcraft (Blizzard Entertainment, 2004) has over 11.5 million players worldwide and growing (Blizzard Entertainment, 2008), making it one of the most popular MMORPGs in the world. In MMORPGs, players...
Nov 16, 2009 | Games, Uncategorized, Volume 16
Asian American gamers are, paradoxically, both hypervisible and out of sight. The presence of American gamers of Asian descent especially in game arcades, tournaments, and Internet cafes is often noted in online gaming forums. This dominant stereotypical perception of...
Nov 16, 2009 | Games, Uncategorized, Volume 16
In 1908, the head of Melbourne’s Wesley Grammar School, Dr Watkin, explained that “as [boys] strove on the football field or the river, so it might be that in the near future they would have to fight for their motherland, their King and the Commonwealth” (Crotty 2001,...
Nov 16, 2009 | Games, Uncategorized, Volume 16
This special edition of Refractory developed from a symposium at the University of Melbourne in September 2007, dedicated to—as the symposium subtitle has it—’videogames and play in the information age’. [1]. The title itself derives from the famous intro...
Nov 16, 2009 | Uncategorized, Volume 16
Babelswarm is a real-time 3D and audio art project built in the virtual world of Second Life. It was the winner of the Australia Council’s first Second Life arts residency, and was launched simultaneously in-world and at the Lismore Regional Gallery in New South...
Jun 25, 2009 | Animation, Comics, Film, Uncategorized, Volume 15
The art of remix and mash-ups is a contemporary cultural phenomenon that has been facilitated by the mass availability of digital software. Remix effectively describes the process of taking samples of existing media – for example audio tracks, film and television...