Refractory: a Journal of Entertainment Media
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Media Influence on Expectations of Virtual Reality ~ Emma Kaylee Graves

Jul 3, 2018 | Digital Media/Internet, Film, Virtual Reality, Volume 30

Abstract: Although virtual reality (VR) technologies like Oculus Rift, Sony PlayStation VR and Samsung Gear VR have only recently become available for consumer use, VR has appeared in fictional works (such as novels and films) since 1964 (Steinicke, 2016). This means...

Queering virtual reality with drag realness: a case study of a creative investigation (Video Essay with accompanying text) ~ Alison Bennett and Megan Beckwith

Jul 1, 2018 | Digital Media/Internet, Virtual Reality, Volume 30

Welcome! This text unpacks intersections between virtuality and drag that emerged during the making of a VR artwork called Virtual Drag made by Alison Bennett, Megan Beckwith and Mark Payne. Whilst making the work, we realised that drag offers some useful pathways for...

Virtual Humanity: Empathy, Embodiment and Disorientation in Humanitarian VR Experience Design ~ Helen W. Kennedy & Sarah Atkinson

Jul 1, 2018 | Digital Media/Internet, Film, Older Media, Volume 30

Abstract: With 360-degree filmmaking and Virtual Reality (VR) – the audience can now be immersed in the milieu of the filmed location.  Hitherto hard to reach territories, and hard to portray narratives can now be realised and experienced first hand – rendering new...

Virtual Perspective: The Aesthetic Lineages of Immersive Experience ~ Asher Warren

Jul 1, 2018 | Digital Media/Internet, Older Media, Volume 30

Abstract: By a number of measures, the latest wave of virtual reality technologies has generated considerable excitement. The 2014 acquisition of Oculus VR by Facebook for $2 billion (US) offers us one way to quantify this excitement, as does the increasing media...

Volume 30, 2018

Jul 1, 2018 | Augmented Reality, Digital Media/Internet, Film, Games, Museums, Theatre, Uncategorized, Virtual Reality, Volume 30

Themed Issue: VIRTUAL REALITY edited by Andrew Lynch, Alexa Scarlata and Thao Phan  Virtual Perspective: The Aesthetic Lineages of Immersive Experience ~ Asher Warren  Virtual Humanity: Empathy, Embodiment and Disorientation in Humanitarian VR Experience Design ~...
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Refractory: A Journal of Entertainment Media