Jul 3, 2018 | Digital Media/Internet, Film, Virtual Reality, Volume 30
Abstract: Although virtual reality (VR) technologies like Oculus Rift, Sony PlayStation VR and Samsung Gear VR have only recently become available for consumer use, VR has appeared in fictional works (such as novels and films) since 1964 (Steinicke, 2016). This means...
Jul 1, 2018 | Digital Media/Internet, Virtual Reality, Volume 30
Welcome! This text unpacks intersections between virtuality and drag that emerged during the making of a VR artwork called Virtual Drag made by Alison Bennett, Megan Beckwith and Mark Payne. Whilst making the work, we realised that drag offers some useful pathways for...
Jul 1, 2018 | Digital Media/Internet, Film, Older Media, Volume 30
Abstract: With 360-degree filmmaking and Virtual Reality (VR) – the audience can now be immersed in the milieu of the filmed location. Hitherto hard to reach territories, and hard to portray narratives can now be realised and experienced first hand – rendering new...
Jul 1, 2018 | Digital Media/Internet, Older Media, Volume 30
Abstract: By a number of measures, the latest wave of virtual reality technologies has generated considerable excitement. The 2014 acquisition of Oculus VR by Facebook for $2 billion (US) offers us one way to quantify this excitement, as does the increasing media...
Jul 1, 2018 | Augmented Reality, Digital Media/Internet, Film, Games, Museums, Theatre, Uncategorized, Virtual Reality, Volume 30
Themed Issue: VIRTUAL REALITY edited by Andrew Lynch, Alexa Scarlata and Thao Phan Virtual Perspective: The Aesthetic Lineages of Immersive Experience ~ Asher Warren Virtual Humanity: Empathy, Embodiment and Disorientation in Humanitarian VR Experience Design ~...