May 25, 2008 | Digital Media/Internet, Games, Volume 13
Games and Metamateriality Guest Editors: Christian McCrea, Darshana Jayemanne, Tom Apperley Contents 1. Deviant Materials: Reflecting Surfaces and Hollow Bodies in CSI – Zach Whalen 2. Rez: An Evolving Analysis – Douglas Brown 3. Meaningless Play: The...
May 24, 2008 | Film, Games, Television, Volume 13
Abstract: In Deviant Materialities: Reflecting Surfaces and Hollow Bodies in CSI, Zach Whalen examines the simulation of two kinds of gaze – the surface reflection of the mirror and the penetration of forensic and surgical procedures. The ‘CSI shot’, a signature of...
May 24, 2008 | Games, Older Media, Sound, Volume 13
Abstract: Douglas Brown’s Rez: An Evolving Analysis dives into Tetsuya Mizuguchi’s ‘trance shooter’ to reveal how the game’s recursive dynamics – between sight and sound, rhythm and novelty, abstraction and representation – work to construct the player’s spatial and...
May 23, 2008 | Games, Volume 13
Abstract: This article draws an analogy to Sartre’s (1943/1993) existentialism to describe qualities of “meaningless” computer gameplay. Silvan Tomkins’ (1962, 1963, 1992) work is used to argue that disjunctive moments of gameplay may elicit an affect of shame that...
May 23, 2008 | Games, Older Media, Other, Volume 13
Abstract: As a way of envisioning futuristically appropriate player experiences, this paper speculates on the emergence of participatory virtual environments as a metamaterial phenomena resulting from the confluence of aleatory, tribal playspaces and human-computer...
May 23, 2008 | Games, Older Media, Other, Volume 13
Abstract: In this exploratory essay the author describes the shared context of Sculptor turned Games Designer Keita Takahashi, best known for his PS2 title Katamari Damacy, and superstar contemporary artist Takashi Murakami. The author argues that Takahashi’s...