Aug 30, 2016 | Digital Media/Internet, fan culture, Games, Uncategorized, Volume 27
Abstract: In 1981, two Melbourne University students were hired part-time to write a text adventure game. The result was the game The Hobbit (Melbourne House, 1981), based on Tolkien’s book (Tolkien), which became one of the most successful text adventure games ever....
Aug 30, 2016 | Browse Past Volumes, Digital Media/Internet, Games, Museums, Older Media, Uncategorized, Volume 27
Abstract: The preservation of digital media in the context of heritage work is both seductive and daunting. The potential replication of human experiences afforded by computation and realised in virtual environments is the seductive part. The work involved in...
Oct 8, 2015 | Browse Past Volumes, Film, Older Media, Uncategorized, Volume 26
Abstract: In this article, I marry star studies to haptic theory in order to explore the complex meanings of space and stardom in 1970s disaster films. I use the The Poseidon Adventure [1972] as my case study, a film often cited as one best epitomising the genre. I...
Oct 8, 2015 | Browse by Media, Browse Past Volumes, Digital Media/Internet, fan culture, Games, Volume 26
Abstract: People play games at work, especially digital games, rather than asking “why” this paper starts with “how”? To do so the game Minecraft and its players are used as a focus to address how people manage to play while at work and in...
Oct 8, 2015 | Browse by Media, Browse Past Volumes, Older Media, Television, Volume 26
Abstract: In 17th century Netherlandish painting, artists employed a complex visual system to assign a symbolic value to everyday objects, in a sort of visual shorthand for lengthier moral concepts and narratives. Such “disguised symbolism” was often used to reflect...
Oct 8, 2015 | Browse by Media, Browse Past Volumes, Digital Media/Internet, Music, Other, Print Media, Volume 26
Abstract: Fostering male tradition in popular music, rock’n’roll history often underrated the early Girl Group chart-topping era of 1958-63 after Elvis and before Beatlemania. By the 1990s-2000s, Riot Grrrl and Girl Power success was again devalued by that homosocial...