Jul 4, 2006 | Volume 09
The last few years have seen an explosion in the capabilities of mobile phones for uses other than traditional telephony—email, text messages, pictures, casual and pervasive games, even television and video. For readers unfamiliar with these newer applications and...
Jul 4, 2006 | Volume 09
DVD is changing the way films are made, watched and studied. One of the most conspicuous features of DVD releases, and one that has so far been surprisingly neglected by critics, is the alternate ending. This is an increasingly popular bonus feature on DVDs. Such...
Oct 14, 2005 | Volume 08
Comicbook Superheroes as Mythology The story of Moses, David’s slaying of Goliath, the labours of Hercules, Gilgamesh’s battle against mortality itself, ‘all resonate with what would later become the stuff of superhero legend’[1]. C.G. Jung and others[2] have written...
Oct 14, 2005 | Volume 08
In 2003, just before the U.K. Toy Fair, toy manufacturing company FEVA secured the rights to license the Totally Spies “action dolls.” [1] This acquisition was a coup for the small English company, which sold out its first run of the figures based on the three teen...
Oct 14, 2005 | Volume 08
There is neither a first word nor a last word. The contexts of dialogue are without limit. They extend into the deepest past and the most distant future…at any present moment of the dialogue there are great masses of forgotten meanings, but these will be...
Oct 14, 2005 | Volume 08
Do I really have hands like a sailor? – Gabrielle to Xena in ‘Paradise Found,’ XWP In one episode of Xena: Warrior Princess, ‘The Cradle of Hope,’ Pandora tells Xena that her box is ‘the most important thing in [her] life.’ While seemingly innocent, the...