Jul 6, 2018 | Comics, Games, Print Media, Virtual Reality, Volume 30
Abstract: The purpose of this paper is to explore the relationships between embodiment, presence and immersion in contemporary forms of VR. The term virtual reality (VR) refers to the generation of three-dimensional environments using computer-graphics or 360° video...
Jul 6, 2018 | Digital Media/Internet, Film, Virtual Reality, Volume 30
Abstract: This article interrogates the role of the witness spectator in 360-degree virtual reality nonfiction. As the postmedia age promises the softening of discreet media forms and the rise of a singular mode of mediated experience, the new virtual reality – one...
Jul 6, 2018 | Digital Media/Internet, Film, Games, Virtual Reality, Volume 30
Abstract: Virtual reality (VR), with its huge diversity of cultural conceptions and definitions, is a wholly paradoxical technological phenomenon: it is at once futuristic yet retrograde, exciting yet unsettling, a simulation and yet reality. The potentials for VR lie...
Jul 5, 2018 | Digital Media/Internet, Museums, Virtual Reality, Volume 30
Abstract: The pursuit of increasingly immersive simulations of three-dimensional space has naturally led to reproductions of existing physical spaces, including notable heritage sites, in virtual reality. The recent, well-publicised vandalism of such sites in Syria...
Jul 3, 2018 | Digital Media/Internet, Older Media, Other, Virtual Reality, Volume 30
Abstract: At the turn of 20th century the whole of America was talking about Coney Island—New York’s famous entertainment district was booming, and sported attractions like none other. Coney Island’s most famous amusement park was Steeplechase Park, there you could...
Jul 3, 2018 | Digital Media/Internet, Film, Virtual Reality, Volume 30
Abstract: Although virtual reality (VR) technologies like Oculus Rift, Sony PlayStation VR and Samsung Gear VR have only recently become available for consumer use, VR has appeared in fictional works (such as novels and films) since 1964 (Steinicke, 2016). This means...