Refractory: a Journal of Entertainment Media
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Narrative Production and Interactive Storytelling – Alex Mitchell

May 23, 2008 | Games, Print Media, Volume 13

Abstract: Many different approaches have been suggested for how stories can be told using interactive media. Forms have emerged which range from the collections of text fragments and links that one finds in hypertext fiction, the adventure-game-like experience of...

Authorship, Environment and Mediation in Role-Playing Games – Michael Ryan Skolnik

May 23, 2008 | Digital Media/Internet, Games, Volume 13

Abstract: Mike Skolnik’s Authorship, Environment and Mediation in Role-Playing Games takes up a classificatory and evaluative task regarding analog and digital role-playing environments. Utilising Murray’s procedural authorship and Mackay’s account of mediation in...

Digital Games and the Anamorphic- Eugénie Shinkle

May 22, 2008 | Games, Older Media, Volume 13

Abstract: Eugénie Shinkle’s piece Digital Games and the Anamorphic Subject reassesses the visual lineages that prefigure contemporary gaming forms. Games, in the process of locating gamers in space, draw on the tradition of anamorphic art exemplified by...

Rape and the Memex – Laurie Johnson

May 22, 2008 | Digital Media/Internet, Older Media, Volume 13

Abstract: Laurie Johnson tracks conflicting messages of embodiment and symbolic exchange in the infamous “Mr. Bungle” affair in which a chatroom avatar was forcibly removed from the participant’s control. Arguing that many scholarly treatments recapitulate a binary of...

Affective Game Topologies: Any-Space-Whatevers – Felicity J. Colman

May 21, 2008 | Games, Other, Volume 13

Abstract Felicity J. Colman opens up the variety of virtual positions and affective regimes with which we form space and play-place. Drawing on Deleuze and Guattari, the piece considers the orientation to action of gaming bodies through intensities of affect. The...

Playing for Keeps: A Game of Marbles and the Materiality of Gameplay – Peter Eric Bayliss

May 13, 2008 | Games, Volume 13

Abstract: Peter Eric Bayliss analyses the video installation A Game of Marbles, whose unique relation between control and visualisation dislocates our assumptions about the ‘location’ of gameplay and player. Experimental efforts by audiences to engage with the piece...
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Refractory: A Journal of Entertainment Media