Nov 16, 2009 | Games, Uncategorized, Volume 16
This special edition of Refractory developed from a symposium at the University of Melbourne in September 2007, dedicated to—as the symposium subtitle has it—’videogames and play in the information age’. [1]. The title itself derives from the famous intro...
Nov 16, 2009 | Uncategorized, Volume 16
Babelswarm is a real-time 3D and audio art project built in the virtual world of Second Life. It was the winner of the Australia Council’s first Second Life arts residency, and was launched simultaneously in-world and at the Lismore Regional Gallery in New South...
Jun 25, 2009 | Browse Past Volumes, Contents Page Only, Digital Media/Internet, fan culture, Film, Games, Television, Volume 15
Double Issue: General Issue and Television Issue Editors: Angela Ndalianis and Lucian Chaffey Contents 1. ‘Reality is in the performance’: Issues of Digital Technology, Simulation and Artificial Acting in S1mOne – Anna Notaro 2. The Neo-baroque in Lucha Libre...
Jun 25, 2009 | Comics, fan culture, Film, Older Media, Volume 15
Abstract Lucha libre displays a major trait of the (neo-)baroque: it presents us with illusions and then reveals their artifice to us, only to provide us with yet more illusions. Lucha libre is a neo-baroque form that plays with grand themes such as illusion and...
Jun 25, 2009 | Television, Volume 15
Abstract This essay interrogates the concept of queer incest within The OC by exploring the relationship between principle characters Ryan Atwood and Seth Cohen, both on the show and in fanfiction. The goal of this discussion is not to offer any sort of recuperative...