Jul 3, 2018 | Digital Media/Internet, Film, Virtual Reality, Volume 30
Abstract: Although virtual reality (VR) technologies like Oculus Rift, Sony PlayStation VR and Samsung Gear VR have only recently become available for consumer use, VR has appeared in fictional works (such as novels and films) since 1964 (Steinicke, 2016). This means...
Jul 1, 2018 | Digital Media/Internet, Virtual Reality, Volume 30
Welcome! This text unpacks intersections between virtuality and drag that emerged during the making of a VR artwork called Virtual Drag made by Alison Bennett, Megan Beckwith and Mark Payne. Whilst making the work, we realised that drag offers some useful pathways for...
Jul 1, 2018 | Augmented Reality, Digital Media/Internet, Film, Games, Museums, Theatre, Uncategorized, Virtual Reality, Volume 30
Themed Issue: VIRTUAL REALITY edited by Andrew Lynch, Alexa Scarlata and Thao Phan Virtual Perspective: The Aesthetic Lineages of Immersive Experience ~ Asher Warren Virtual Humanity: Empathy, Embodiment and Disorientation in Humanitarian VR Experience Design ~...