Jul 1, 2018 | Digital Media/Internet, Film, Older Media, Volume 30
Abstract: With 360-degree filmmaking and Virtual Reality (VR) – the audience can now be immersed in the milieu of the filmed location. Hitherto hard to reach territories, and hard to portray narratives can now be realised and experienced first hand – rendering new...
Jul 1, 2018 | Digital Media/Internet, Older Media, Volume 30
Abstract: By a number of measures, the latest wave of virtual reality technologies has generated considerable excitement. The 2014 acquisition of Oculus VR by Facebook for $2 billion (US) offers us one way to quantify this excitement, as does the increasing media...
Jul 1, 2018 | Augmented Reality, Digital Media/Internet, Film, Games, Museums, Theatre, Uncategorized, Virtual Reality, Volume 30
Themed Issue: VIRTUAL REALITY edited by Andrew Lynch, Alexa Scarlata and Thao Phan Virtual Perspective: The Aesthetic Lineages of Immersive Experience ~ Asher Warren Virtual Humanity: Empathy, Embodiment and Disorientation in Humanitarian VR Experience Design ~...
Oct 12, 2017 | Film, Television, Volume 29
Refractory: a Journal of Entertainment Media, Volume 29, 2017 Abstract: David Lynch’s Twin Peaks: The Return (2017) creates a sophisticated hyperconscious web that intersects televisual and cinematic technologies and their histories, and analysis reveals a continual...
Oct 10, 2017 | Animation, Digital Media/Internet, Television, Volume 29
Refractory: a Journal of Entertainment Media, Volume 29, 2017 Abstract: This article discusses the influence of the women purveyors who have been instrumental in the development of US television cartoons. It focuses on the US 1990s digital era upon which the...
Oct 10, 2017 | Television, Volume 29
Refractory: a Journal of Entertainment Media, Volume 29, 2017 Abstract: This article analyses the IFC sitcom Maron (2013-2016) and compares Maron‘s semi-fictional episodic narratives to current scholarly debates surrounding the status of philosophical aesthetics...