Refractory: a Journal of Entertainment Media
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Digital Games and the Anamorphic- Eugénie Shinkle

May 22, 2008 | Games, Older Media, Volume 13

Abstract: Eugénie Shinkle’s piece Digital Games and the Anamorphic Subject reassesses the visual lineages that prefigure contemporary gaming forms. Games, in the process of locating gamers in space, draw on the tradition of anamorphic art exemplified by...

Rape and the Memex – Laurie Johnson

May 22, 2008 | Digital Media/Internet, Older Media, Volume 13

Abstract: Laurie Johnson tracks conflicting messages of embodiment and symbolic exchange in the infamous “Mr. Bungle” affair in which a chatroom avatar was forcibly removed from the participant’s control. Arguing that many scholarly treatments recapitulate a binary of...

Affective Game Topologies: Any-Space-Whatevers – Felicity J. Colman

May 21, 2008 | Games, Other, Volume 13

Abstract Felicity J. Colman opens up the variety of virtual positions and affective regimes with which we form space and play-place. Drawing on Deleuze and Guattari, the piece considers the orientation to action of gaming bodies through intensities of affect. The...

Playing for Keeps: A Game of Marbles and the Materiality of Gameplay – Peter Eric Bayliss

May 13, 2008 | Games, Volume 13

Abstract: Peter Eric Bayliss analyses the video installation A Game of Marbles, whose unique relation between control and visualisation dislocates our assumptions about the ‘location’ of gameplay and player. Experimental efforts by audiences to engage with the piece...

Refractory Volume 12, 2008

Mar 8, 2008 | Contents Page Only, Digital Media/Internet, Television, Urban Space, Volume 12

Screenscapes Editor, Leanne Downing 1. An Urban Island: Atlantic Station and its Use of the Screen – Beau B. Beza & Derek Merrill 2. Vegas on the Yarra: Situating Melbourne’s Crown Entertainment Complex – Leanne Downing 3. Public Screens and the...

An Urban Island: Atlantic Station and its Use of the Screen – Derek Merrill & Beau B. Beza

Mar 8, 2008 | Urban Space, Volume 12

Typically impenetrable, solid surfaces–barriers, fences, walls–cut space into two distinct parts, an inside and outside. In ancient times, those within the walls of the city, or castle, were protected from barbarians who lived outside the confines of...
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Refractory: A Journal of Entertainment Media