Refractory: a Journal of Entertainment Media
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The Monstrous Sacred: the intrusion of otherness into Stranger Things

Feb 26, 2019 | Television, Volume 31

Emily McAvan Abstract: In this paper I will discuss the coming together of different orders of being and the ways in which the Stranger Things depicts a sacred dimension of otherness bleeding through into 1980s small-town America. Whilst the metaphor of the...

“We’re all patriots in this house”: American Fantasies of Colorblindness and Border Control in Stranger Things

Feb 26, 2019 | Television, Volume 31

Rebecca Kumar Abstract: The decade in which Stranger Things is set was a crucial turning point in post-civil rights African-American history. For many, the Reagan-era is associated less with halcyon suburbs like Hawkins, where America was once “great,” and more...

Queering the Clock: Narrative Time and Genderfluidity in Stranger Things

Feb 26, 2019 | Television, Volume 31

Keith Clavin and Lauren J. Kuryloski Abstract: This article argues for a queer historicizing of the gender constructions of the characters of Will Byers, Eleven, and Steve Harrington in Stranger Things. We propose that these characters embody complementary gender...

Introduction: Beyond Nostalgia, Discomfort and Difference in Stranger Things

Feb 26, 2019 | Television, Volume 31

Lucy Baker, Amanda Howell and Rebecca Kumar Season One of Stranger Things (Netflix, Duffer Brothers, 2016-present) was praised by critics for how it captured the “allure of simpler, innocent times,” as it offered its audiences the chance to “bliss...

Extended Reality Ecosystems: Innovations in Creativity and Collaboration in the Theatrical Arts ~ Sarah Atkinson & Helen W. Kennedy

Jul 14, 2018 | Digital Media/Internet, Older Media, Theatre, Uncategorized, Virtual Reality, Volume 30

Abstract: This article maps aspects of the current Extended Reality (XR) production ecosystem in the UK, capturing a unique industry at its moment of emergence. The last three years have seen an increase in activity by traditional theatre institutions in the UK...

Analysing Movement, The Body and Immersion in Virtual Reality ~ Melanie Chan

Jul 6, 2018 | Comics, Games, Print Media, Virtual Reality, Volume 30

Abstract: The purpose of this paper is to explore the relationships between embodiment, presence and immersion in contemporary forms of VR. The term virtual reality (VR) refers to the generation of three-dimensional environments using computer-graphics or 360° video...
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Refractory: A Journal of Entertainment Media