May 23, 2008 | Games, Older Media, Other, Volume 13
Abstract: As a way of envisioning futuristically appropriate player experiences, this paper speculates on the emergence of participatory virtual environments as a metamaterial phenomena resulting from the confluence of aleatory, tribal playspaces and human-computer...
May 23, 2008 | Games, Older Media, Other, Volume 13
Abstract: In this exploratory essay the author describes the shared context of Sculptor turned Games Designer Keita Takahashi, best known for his PS2 title Katamari Damacy, and superstar contemporary artist Takashi Murakami. The author argues that Takahashi’s...
May 23, 2008 | Film, Games, Older Media, Volume 13
Abstract: Exploring the notion of the literary imagination, Holly Wills examines how several major works of videogame art invite the viewer/participant to imagine the world differently through their deployment of gamic tropes. Relations open up and expand under some...
May 22, 2008 | Games, Older Media, Volume 13
Abstract: Eugénie Shinkle’s piece Digital Games and the Anamorphic Subject reassesses the visual lineages that prefigure contemporary gaming forms. Games, in the process of locating gamers in space, draw on the tradition of anamorphic art exemplified by...
May 22, 2008 | Digital Media/Internet, Older Media, Volume 13
Abstract: Laurie Johnson tracks conflicting messages of embodiment and symbolic exchange in the infamous “Mr. Bungle” affair in which a chatroom avatar was forcibly removed from the participant’s control. Arguing that many scholarly treatments recapitulate a binary of...
Dec 4, 2006 | Comics, Film, Older Media, Volume 10
Abstract:In Santo, el Enmascarado de Plata Álvaron A. Fernández Reyes notes that within the immense cultural productions of modern Mexico, the ritual and myths that revolve around the heroic figure of Santo, are peculiarly diverse, embodying the creation of new...