Jul 14, 2018 | Digital Media/Internet, Older Media, Theatre, Uncategorized, Virtual Reality, Volume 30
Abstract: This article maps aspects of the current Extended Reality (XR) production ecosystem in the UK, capturing a unique industry at its moment of emergence. The last three years have seen an increase in activity by traditional theatre institutions in the UK...
Jul 3, 2018 | Digital Media/Internet, Older Media, Other, Virtual Reality, Volume 30
Abstract: At the turn of 20th century the whole of America was talking about Coney Island—New York’s famous entertainment district was booming, and sported attractions like none other. Coney Island’s most famous amusement park was Steeplechase Park, there you could...
Jul 1, 2018 | Digital Media/Internet, Film, Older Media, Volume 30
Abstract: With 360-degree filmmaking and Virtual Reality (VR) – the audience can now be immersed in the milieu of the filmed location. Hitherto hard to reach territories, and hard to portray narratives can now be realised and experienced first hand – rendering new...
Jul 1, 2018 | Digital Media/Internet, Older Media, Volume 30
Abstract: By a number of measures, the latest wave of virtual reality technologies has generated considerable excitement. The 2014 acquisition of Oculus VR by Facebook for $2 billion (US) offers us one way to quantify this excitement, as does the increasing media...
Sep 2, 2016 | Digital Media/Internet, fan culture, Games, Museums, Older Media, Volume 27
The collection and preservation of the ‘born digital’ has, in recent years, become a growing and significant area of debate. The honeymoon years are over and finally institutions are beginning to give serious consideration to best practice for digital preservation...
Aug 30, 2016 | Digital Media/Internet, Museums, Older Media, Print Media, Uncategorized, Volume 27
Abstract: Studies of digital manuscripts generally focus on the technical capabilities of collecting institutions, digital storage and preservation, recovery of corrupted or out-dated material, and provision of access. The potential content of future, digital...