Jul 5, 2018 | Digital Media/Internet, Museums, Virtual Reality, Volume 30
Abstract: The pursuit of increasingly immersive simulations of three-dimensional space has naturally led to reproductions of existing physical spaces, including notable heritage sites, in virtual reality. The recent, well-publicised vandalism of such sites in Syria...
Jul 1, 2018 | Augmented Reality, Digital Media/Internet, Film, Games, Museums, Theatre, Uncategorized, Virtual Reality, Volume 30
Themed Issue: VIRTUAL REALITY edited by Andrew Lynch, Alexa Scarlata and Thao Phan Virtual Perspective: The Aesthetic Lineages of Immersive Experience ~ Asher Warren Virtual Humanity: Empathy, Embodiment and Disorientation in Humanitarian VR Experience Design ~...
Sep 2, 2016 | Digital Media/Internet, fan culture, Games, Museums, Older Media, Volume 27
The collection and preservation of the ‘born digital’ has, in recent years, become a growing and significant area of debate. The honeymoon years are over and finally institutions are beginning to give serious consideration to best practice for digital preservation...
Aug 30, 2016 | Digital Media/Internet, Film, Museums, Volume 27
Abstract: George Poonkhin Khut’s sensory artwork, Distillery: Waveforming 2012, was the winner of the 2012 National New Media Art Award. This immersive installation artwork is a biofeedback, controlled interactive that utilises the prototype iPad application...
Aug 30, 2016 | Digital Media/Internet, Games, Museums, Uncategorized, Volume 27
Themed Issue: Born Digital Cultural Heritage Edited by Angela Ndalianis & Melanie Swalwell Introduction: Born Digital Heritage – Angela Ndalianis & Melanie Swalwell It Is What It Is, Not What It Was: Making Born Digital Heritage – Henry Lowood Defining The...
Aug 30, 2016 | Digital Media/Internet, Museums, Older Media, Print Media, Uncategorized, Volume 27
Abstract: Studies of digital manuscripts generally focus on the technical capabilities of collecting institutions, digital storage and preservation, recovery of corrupted or out-dated material, and provision of access. The potential content of future, digital...