May 23, 2008 | Film, Games, Older Media, Volume 13
Abstract: Exploring the notion of the literary imagination, Holly Wills examines how several major works of videogame art invite the viewer/participant to imagine the world differently through their deployment of gamic tropes. Relations open up and expand under some...
May 23, 2008 | Games, Print Media, Volume 13
Abstract: Many different approaches have been suggested for how stories can be told using interactive media. Forms have emerged which range from the collections of text fragments and links that one finds in hypertext fiction, the adventure-game-like experience of...
May 23, 2008 | Digital Media/Internet, Games, Volume 13
Abstract: Mike Skolnik’s Authorship, Environment and Mediation in Role-Playing Games takes up a classificatory and evaluative task regarding analog and digital role-playing environments. Utilising Murray’s procedural authorship and Mackay’s account of mediation in...
May 22, 2008 | Games, Older Media, Volume 13
Abstract: Eugénie Shinkle’s piece Digital Games and the Anamorphic Subject reassesses the visual lineages that prefigure contemporary gaming forms. Games, in the process of locating gamers in space, draw on the tradition of anamorphic art exemplified by...
May 21, 2008 | Games, Other, Volume 13
Abstract Felicity J. Colman opens up the variety of virtual positions and affective regimes with which we form space and play-place. Drawing on Deleuze and Guattari, the piece considers the orientation to action of gaming bodies through intensities of affect. The...
May 13, 2008 | Games, Volume 13
Abstract: Peter Eric Bayliss analyses the video installation A Game of Marbles, whose unique relation between control and visualisation dislocates our assumptions about the ‘location’ of gameplay and player. Experimental efforts by audiences to engage with the piece...