Nov 16, 2009 | Games, Uncategorized, Volume 16
Asian American gamers are, paradoxically, both hypervisible and out of sight. The presence of American gamers of Asian descent especially in game arcades, tournaments, and Internet cafes is often noted in online gaming forums. This dominant stereotypical perception of...
Nov 16, 2009 | Games, Volume 16
The concept of play has been a touchstone for cultural studies since the translation of Mikhail Bakhtin’s work on carnival (1968), a natural and liberating resistance to domination. As the neo-baroque constructs its spectacles, it requires a spectacular,...
Nov 16, 2009 | Games, Uncategorized, Volume 16
In 1908, the head of Melbourne’s Wesley Grammar School, Dr Watkin, explained that “as [boys] strove on the football field or the river, so it might be that in the near future they would have to fight for their motherland, their King and the Commonwealth” (Crotty 2001,...
Nov 16, 2009 | Games, Uncategorized, Volume 16
This special edition of Refractory developed from a symposium at the University of Melbourne in September 2007, dedicated to—as the symposium subtitle has it—’videogames and play in the information age’. [1]. The title itself derives from the famous intro...
Jun 25, 2009 | Browse Past Volumes, Contents Page Only, Digital Media/Internet, fan culture, Film, Games, Television, Volume 15
Double Issue: General Issue and Television Issue Editors: Angela Ndalianis and Lucian Chaffey Contents 1. ‘Reality is in the performance’: Issues of Digital Technology, Simulation and Artificial Acting in S1mOne – Anna Notaro 2. The Neo-baroque in Lucha Libre...
May 25, 2008 | Digital Media/Internet, Games, Volume 13
Games and Metamateriality Guest Editors: Christian McCrea, Darshana Jayemanne, Tom Apperley Contents 1. Deviant Materials: Reflecting Surfaces and Hollow Bodies in CSI – Zach Whalen 2. Rez: An Evolving Analysis – Douglas Brown 3. Meaningless Play: The...