Nov 6, 2012 | fan culture, Film, Television, Urban Space, Volume 20
Abstract Fan pilgrimages to media locations have been variously described as fads or underground activities. More recently there has been a trend to consider cult media tourism as increasingly incorporated into official tourism branding and promotion strategies. This...
Aug 1, 2011 | Digital Media/Internet, fan culture, Music, Television, Volume 19
Abstract: While scholars have paid much attention to YouTube in a Web 2.0 environment, the YouTube blockbuster is yet to be discussed as part of this convergence culture. It differs from transmedia storytelling in that no single company owns or controls the characters...
May 6, 2011 | Browse by Media, fan culture, Film, Music, Older Media, Television, Volume 18
What does it mean to say a text is within, or representative of, a transitional state? Is such a position even possible given we must always choose a point of fixity from which to proceed in our analysis? Popular culture, and the media through which it is transmitted,...
Jul 18, 2010 | Comics, Digital Media/Internet, fan culture, Film, Games, Uncategorized, Volume 17
ed. Angela Ndalianis Contents 1. From Cult Texts to Authored Languages: Fan Discourse and the Performances of Authorship – Karolina Agata Kazimierczak 2. The Pinball Problem – Daniel Reynolds 3. The Invisible Medium: Comics Studies in Australia –...
Jul 18, 2010 | Digital Media/Internet, fan culture, Film, Print Media, Television, Uncategorized, Volume 17
‘If the Author is Dead, Who’s Updating Her Website?’, asks provocatively a Harry Potter fan in the title of her article published in an online fanzine (Angua 2006). And in this short sentence she seems to encapsulate the whole tradition of literary criticism, from...
Jun 25, 2009 | Browse Past Volumes, Contents Page Only, Digital Media/Internet, fan culture, Film, Games, Television, Volume 15
Double Issue: General Issue and Television Issue Editors: Angela Ndalianis and Lucian Chaffey Contents 1. ‘Reality is in the performance’: Issues of Digital Technology, Simulation and Artificial Acting in S1mOne – Anna Notaro 2. The Neo-baroque in Lucha Libre...