Refractory: a Journal of Entertainment Media
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Who is the Slender Man? – Naja Later

Jun 26, 2014 | Digital Media/Internet, fan culture, Film, Games, Uncategorized, Urban Space, Volume 23

The Slender Man is a monster that has crept into our frame of imagination in recent years. Invented on the Internet forum Something Awful in 2009, the Slender Man has developed into an entire multi-platformed transmedia mythos.[1] Defined by his liminality, he makes a...

Sinister Celluloid in the Age of Instagram – Marc Olivier

Jun 26, 2014 | Digital Media/Internet, Film, Volume 23

When The Exorcist hit theaters in 1973, televangelist Billy Graham was widely rumored to have said that evil resided in the very celluloid of that film.[1] Scott Derrickson’s Sinister (2012) derives horror from a similarly perverse faith in film stock as a vehicle for...

Candid Cameras: Transmedia Haunting and the Paranormal Activity Franchise – Janani Subramanian

Jun 22, 2014 | Digital Media/Internet, Film, Games, Volume 23

In 2008, Steven Spielberg received a DVD screener of Oren Peli’s micro-budget horror film Paranormal Activity; after watching it, Spielberg claims his bedroom door mysteriously locked from the inside, forcing the director to call a locksmith. [1] He quickly returned...

Jodi Arias in the Public Sphere: Rhetorics of Horror and the Monstrous Feminine – Elizabeth Lowry

Jun 22, 2014 | Digital Media/Internet, Other, Print Media, Television, Volume 23

Introduction The Jodi Arias Trial has been described as one of the most peculiar and salacious murder trials in American history.[1] In May 2013, Arias, a 32 year-old woman, was found guilty of murdering her ex-boyfriend, Travis Alexander in Mesa, Arizona on June 4th...

Digital Memories: The McCoy’s Electronic Sculptures – Wendy Haslem

Dec 29, 2012 | Digital Media/Internet, Film, Museums, Older Media

Abstract: This article investigates the connections between history and new forms of memory that are produced, configured and mapped with the tools of digital media. Digital memories are contained within, and inspired by Jennifer and Kevin McCoy’s electronic...

The Digital Gesture: Rediscovering Cinematic Movement through Gifs – Hampus Hagman

Dec 29, 2012 | Digital Media/Internet, fan culture, Film, Older Media, Uncategorized

An animated gif uses the Graphics Interchange Format to create movement from still images. The outcome is a short clip with jerky motion that has been described, quite aptly, as a “digital flip book”.[1] The device has been around since the 1980s, but due to its...
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Refractory: A Journal of Entertainment Media