Oct 9, 2017 | Digital Media/Internet, Film, Uncategorized, Volume 29
Contents The Camera-Body: Affectivity, Modulation and GoPro Technology in the Control Society ~ Eddie Lohmeyer 2. From Byronic Hero to Modern-Day Misfit: Dark Shadows, Barnabas Collins, and the Shift from Paranormal Romance to Burtonian Film ~ Erin Louttit 3. The...
Oct 8, 2017 | Digital Media/Internet, Film, Uncategorized, Volume 29
Refractory: a Journal of Entertainment Media, Volume 29, 2017 Abstract: The recent consumer phenomenon of the GoPro camera, suggests novel ways in which media corporations channel the value of affective experience into new forms of subjectivity and control through the...
Sep 2, 2016 | Digital Media/Internet, fan culture, Games, Volume 27
Abstract: The paper deals with the question of how digital games become cultural heritage. By using examples of changing conceptualisations of the first commercial Finnish computer game, the paper illuminates the amateur and professional historicising of computer...
Sep 2, 2016 | Digital Media/Internet, fan culture, Games, Museums, Older Media, Volume 27
The collection and preservation of the ‘born digital’ has, in recent years, become a growing and significant area of debate. The honeymoon years are over and finally institutions are beginning to give serious consideration to best practice for digital preservation...
Aug 30, 2016 | Digital Media/Internet, Film, Museums, Volume 27
Abstract: George Poonkhin Khut’s sensory artwork, Distillery: Waveforming 2012, was the winner of the 2012 National New Media Art Award. This immersive installation artwork is a biofeedback, controlled interactive that utilises the prototype iPad application...
Aug 30, 2016 | Digital Media/Internet, Games, Museums, Uncategorized, Volume 27
Themed Issue: Born Digital Cultural Heritage Edited by Angela Ndalianis & Melanie Swalwell Introduction: Born Digital Heritage – Angela Ndalianis & Melanie Swalwell It Is What It Is, Not What It Was: Making Born Digital Heritage – Henry Lowood Defining The...