Jul 18, 2010 | Comics, Digital Media/Internet, fan culture, Film, Games, Uncategorized, Volume 17
ed. Angela Ndalianis Contents 1. From Cult Texts to Authored Languages: Fan Discourse and the Performances of Authorship – Karolina Agata Kazimierczak 2. The Pinball Problem – Daniel Reynolds 3. The Invisible Medium: Comics Studies in Australia –...
Jul 18, 2010 | Digital Media/Internet, fan culture, Film, Print Media, Television, Uncategorized, Volume 17
‘If the Author is Dead, Who’s Updating Her Website?’, asks provocatively a Harry Potter fan in the title of her article published in an online fanzine (Angua 2006). And in this short sentence she seems to encapsulate the whole tradition of literary criticism, from...
Jul 18, 2010 | Digital Media/Internet, Television, Urban Space, Volume 17
We are still living under the banner of medieval technology. Umberto Eco (1986) The medieval system, based on graded ranks, of course knew no economic quality. Lewis Mumford (1961) Introduction Science and technology are locked into an unbreakable dualism that differs...
Nov 18, 2009 | Browse Past Volumes, Contents Page Only, Digital Media/Internet, Games, Volume 16
‘All Your Base Are Belong to Us’: Videogames and Play in the Information Age Editors: Tom Apperley and Justin Clemens Contents 1. Editorial: Tom Apperley and Justin Clemens 2. A Critique of Play – Sean Cubitt 3. ‘The code which governs war and play’:...
Jun 25, 2009 | Browse Past Volumes, Contents Page Only, Digital Media/Internet, fan culture, Film, Games, Television, Volume 15
Double Issue: General Issue and Television Issue Editors: Angela Ndalianis and Lucian Chaffey Contents 1. ‘Reality is in the performance’: Issues of Digital Technology, Simulation and Artificial Acting in S1mOne – Anna Notaro 2. The Neo-baroque in Lucha Libre...
Dec 24, 2008 | Digital Media/Internet, Film, Older Media, Television, Volume 14
Abstract: This article sketches a genealogy and typology of the split screen in mainstream film, identifying three distinct phases in the integration of this device since the 1950s, each relating to broader cultural shifts ushered in by media advances and transitions:...