There and Back Again: A Case History of Writing The Hobbit – Veronika M. Megler
Abstract: In 1981, two Melbourne University students were hired part-time to write a text adventure game. The result was the game The Hobbit (Melbourne House, 1981), based on Tolkien’s book (Tolkien), which became one of the most successful text adventure games ever. The Hobbit was innovative in its use of non-deterministic gameplay, a full-sentence parser, the … Continue reading There and Back Again: A Case History of Writing The Hobbit – Veronika M. Megler
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