Rez: An Evolving Analysis – Douglas Brown

Abstract: Douglas Brown’s Rez: An Evolving Analysis dives into Tetsuya Mizuguchi’s ‘trance shooter’ to reveal how the game’s recursive dynamics – between sight and sound, rhythm and novelty, abstraction and representation – work to construct the player’s spatial and temporal experience. “Colour is the keyboard, the eyes are the harmonies, the soul is the piano … Continue reading Rez: An Evolving Analysis – Douglas Brown