Myths of Neoconservatism and Privatization in World of Warcraft – Kyle Kontour

The Massively Multiplayer Online Role Playing Game (MMORPG) World of Warcraft (Blizzard Entertainment, 2004) has over 11.5 million players worldwide and growing (Blizzard Entertainment, 2008), making it one of the most popular MMORPGs in the world. In MMORPGs, players purchase software and create a game character based on a limited range of preset options (their … Continue reading Myths of Neoconservatism and Privatization in World of Warcraft – Kyle Kontour