Meaningless Play: The Psychological Experience of Shame in Computer Gameplay – Glen Spoors

Abstract: This article draws an analogy to Sartre’s (1943/1993) existentialism to describe qualities of “meaningless” computer gameplay. Silvan Tomkins’ (1962, 1963, 1992) work is used to argue that disjunctive moments of gameplay may elicit an affect of shame that possess an existential tone, and Donald Nathanson’s (1992) “compass of shame” is adapted to identify four … Continue reading Meaningless Play: The Psychological Experience of Shame in Computer Gameplay – Glen Spoors