Does Game Size Matter? Comparing Vivian Sobchack’s theory of the QuickTime Memory Box and the experience of Tomb Raider on the Game Boy – Tim Drylie

Focusing on the Game Boy format, Tim Drylie outlines why it is a fallacy to assume that an ‘authentic’ and ‘true’ path for computer game development leads to a more ‘real’ game experience via a connection with more powerful and larger digital technologies. It is not always a greater expansion in size (of processing speed … Continue reading Does Game Size Matter? Comparing Vivian Sobchack’s theory of the QuickTime Memory Box and the experience of Tomb Raider on the Game Boy – Tim Drylie