Analysing Movement, The Body and Immersion in Virtual Reality ~ Melanie Chan

Abstract: The purpose of this paper is to explore the relationships between embodiment, presence and immersion in contemporary forms of VR. The term virtual reality (VR) refers to the generation of three-dimensional environments using computer-graphics or 360° video imagery. Using VR headsets such as Google Daydream, HTC Vive, Oculus Rift, Samsung Gear and Sony PlayStation™ … Continue reading Analysing Movement, The Body and Immersion in Virtual Reality ~ Melanie Chan